The Colourway Conveyor Belt - The danger of releasing endless boards with exactly the same graphic
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There is a point where a product line stops looking like creativity and starts looking like a production conveyor belt.
One board appears.
Then another.
Then another.
The graphic is exactly the same company logo.
Nothing meaningful has changed.
Perhaps it is red this time.
Then blue.
Then green.
Then black.
Then white.
Then some "limited" colour that supposedly makes the latest release special.
And suddenly a company has released ten, fifteen or twenty boards that are fundamentally the same idea.
Calling them different products doesn't necessarily make them different products.
Sometimes it is simply the same graphic being recycled until customers stop caring.
The Easiest Possible Release Strategy
There is a reason this strategy is attractive.
It is easy.
You don't need a new artist.
You don't need new artwork.
You don't need to develop a new concept.
You don't need to take creative risks.
You already have the logo.
You already know it works.
Change the colour.
Put it on another deck.
Photograph it.
Announce a "new drop".
Repeat.
From a production perspective, this can be extremely convenient.
From a creative perspective, however, it can become painfully predictable.
At some point customers aren't looking at a new product.
They're looking at the same product wearing a different shirt.
The "New Drop" That Isn't New
Fingerboarding has developed an obsession with drops.
New release.
New colourway.
Limited release.
Special edition.
Exclusive edition.
Collector edition.
But words like "new" and "limited" don't automatically make something innovative.
A new colour doesn't suddenly make an old graphic revolutionary.
A different ink colour doesn't constitute product development.
And putting the same logo onto another deck doesn't necessarily give the customer a new reason to buy it.
This matters because constant novelty can become a marketing substitute for actual creativity.
Instead of asking:
What can we create that hasn't been done before?
the question becomes:
What colour should we make it this time?
That is a much easier question.
And unfortunately, the market can become flooded with the answer.
The Consumer Eventually Gets Tired
The customer isn't stupid.
They can see what is happening.
The first few versions might be exciting.
The tenth starts looking familiar.
By the twentieth, the customer may simply scroll past.
That is the danger of repetition.
You don't necessarily create stronger demand by giving people endless opportunities to buy the same thing.
You can actually train them to ignore you.
Every release becomes less significant.
Every announcement becomes less interesting.
Every "limited edition" starts to feel like another marketing exercise.
Eventually the customer thinks:
"I'll wait. There'll be another colour next month."
And once customers learn that there is always another version coming, urgency begins to disappear.
You Can Destroy Your Own Scarcity
This is particularly ridiculous when a company relies heavily on scarcity marketing.
"Only 25 made."
"Never returning."
"Exclusive colour."
"Limited edition."
Fine.
But what happens when the same graphic appears again and again?
The individual colourway might technically be limited.
The concept isn't.
And that distinction matters.
You can make 20 red versions, 20 blue versions, 20 green versions and 20 purple versions and claim every one is limited.
But from the customer's perspective, they may simply see 80 copies of the same idea.
Scarcity becomes increasingly difficult to believe when the underlying product never seems to disappear.
It Can Turn Collecting Into Completion Anxiety
There is another uncomfortable side to endless colourways.
Collectors can begin feeling that they are supposed to keep up.
Miss one colour?
Another one arrives.
Buy that one?
Here's another.
Miss the "exclusive" edition?
Now there is a different exclusive edition.
The collection never ends.
Instead of collecting because each piece is genuinely interesting, collecting can become an exercise in trying to complete something that can never actually be completed.
And that can be an excellent way of selling products.
But it isn't necessarily a healthy foundation for a strong product culture.
The Reseller Gets Burned
The consequences are even more obvious for retailers.
Imagine being a reseller and buying several colourways because the manufacturer tells you the latest release is going to be important.
Then another colourway arrives.
And another.
And another.
Now your previous stock isn't necessarily obsolete, but it is competing directly with the manufacturer's next release.
You aren't selling different products.
You're selling variations of the same product to the same relatively small customer base.
That creates a nasty problem:
the manufacturer can keep producing, while the reseller is left holding inventory.
In an already overcrowded market, that can become expensive very quickly.
The Market Doesn't Need Infinite Variations
Fingerboarding doesn't have an unlimited number of customers.
That is the uncomfortable reality.
Yet the number of companies, decks, graphics and releases continues to increase.
At some point, supply overwhelms attention.
And when dozens or hundreds of products are competing for the same buyers, releasing another colourway of an existing graphic doesn't necessarily solve the problem.
It can make it worse.
More stock.
More competition.
More releases.
More products fighting for the same money.
More items eventually sitting unsold.
The industry doesn't necessarily need more products.
It needs products that give customers a reason to care.
The Brand Starts Looking Lazy
This is perhaps the harshest criticism, but it is also one of the most obvious.
A company that continually releases the same logo in different colours can eventually create the impression that it has run out of ideas.
Whether that is actually true is irrelevant.
Perception matters.
A customer doesn't see the hours of internal discussion.
They see the website.
They see Instagram.
They see another photograph of the same logo.
Different colour.
Same board.
Same idea.
Again.
And again.
And again.
Eventually the brand can start looking less like an innovative company and more like a company milking its most successful graphic for everything it is worth.
The Worst Part: It Can Work
This is what makes the strategy particularly dangerous.
It can sell.
Existing fans may buy every version.
Collectors may chase them.
Limited numbers can create urgency.
Social media can make each release appear significant.
And the company can point to sales as proof that the strategy is successful.
But sales alone don't prove that the strategy is good for the long-term health of a brand.
A company can make money from repetition while simultaneously making itself less interesting.
Short-term sales and long-term brand strength are not always the same thing.
Eventually, Even the Hype Runs Out
Every graphic has a lifespan.
Every gimmick becomes familiar.
Every limited edition eventually becomes just another item in somebody's collection.
If a company continually pushes the same design, it risks exhausting the very thing that made the design successful in the first place.
The logo becomes background noise.
The colourways become interchangeable.
The "drops" become predictable.
And the audience stops waiting.
That is the real danger.
Not that one particular colourway fails to sell.
But that the entire release strategy becomes boring.
Creativity Requires Risk
Creating something genuinely new is harder.
A new graphic might fail.
A new shape might not sell.
A new construction might divide customers.
A collaboration might be unpopular.
An experimental idea might disappear completely.
Changing the colour of an existing logo is much safer.
But if a company never takes those risks, it can eventually become trapped inside its own successful formula.
The company becomes afraid to move away from the one thing that sells.
And the result is an endless cycle:
Same logo → new colour → limited drop → sales → another colour → another limited drop.
That isn't necessarily innovation.
It is repetition with better photography.
Maybe Stop Making Them
There is a radical solution.
Stop.
Stop releasing another colour just because the previous one sold.
Stop treating every variation as a major new release.
Stop assuming customers need another version.
Let a successful graphic become successful.
Let it age.
Let collectors appreciate it.
Then create something completely different.
Something that makes people wonder what the company is doing next.
Because the ultimate measure of a strong brand isn't how many versions of one logo it can sell.
It is whether customers are genuinely interested in what comes next.
And if "what comes next" is simply the same graphic in another colour, eventually the answer from the customer may be brutally simple:
Nothing. I'm not buying it anymore.